load times are between 5 and 10 minutes depending on whether MM can load patches from cache or not (having the console open significantly slows it down, so I just alt+tab and let it run its course, it's a single threaded process anyways, and my 2圆-core hyperthreading CPU can easily do anything else in the meantime) That's the furthest I've gotten so far whilst being able to maintain near total stability and performance.
Code boxes are supposed to present input verbatim, with no mangling or formatting! Ignore the idiotic profanity filter on the last entry, that this operates in code boxes is properly mind-boggling. InterstellarFuelSwitch NearFuturePropulsion ZZZ_stand-up guyised_Mods HideEmptyTechTreeNodes NearFutureProps ZZ_Local_MM HeatControl NearFutureElectrical WheelSounds
GroundConstruction NearFutureConstruction WaypointManager :~/Games/KSP_linux/GameData$ lsīetterTimeWarp KerbalJointReinforcement PlanetShineīloody_looser KerbNetController PortraitStatsĬoherentContracts KramaxAutoPilot RCSBuildAidĬommunit圜ategoryKit KSPRescuePodFix scattererĬommunityResourcePack LETech ScienceRelayĬommunityTechTree MechJeb2 SensiblePumpsContĬonfigurableContainers MemGraph SpaceY-ExpandedĬontractConfigurator MiniAVC SpaceY-LiftersĭMagicOrbitalScience MK1CabinHatch StageRecoveryĭMagicScienceAnimate Mk1CargoBay StationPartsExpansionĮditorExtensionsRedux Mk2Expansion StockVisualEnhancementsĮnvironmentalVisualEnhancements Mk3Expansion SurfaceLightsĮxperimentTracker ModRocketSysLite TakeCommandįerramAerospaceResearch ModularFlightIntegrator TextureReplacerįerramAerospaceResearch_1.tar.gz ModuleManager.2.7.6.dll TrajectoriesįerramAerospaceResearch_2.tar.gz ModuleManager.ConfigCache TriggerTechįerramAerospaceResearch_3.tar.gz ModuleManager.ConfigSHA TrimPlusįerramAerospaceResearch_4.tar.gz ModuleManager.Physics UmbraSpaceIndustriesį ModuleManager.TechTree UniversalStorageįirespitter MusicMute VanguardTechnologiesįuelTanksPlus NavBallDockingAlignmentIndicatorCE VesselMover